AI Insights · Timothy · April 2024
Top Digital Pacifier Games in New Zealand for Q1 2024
Discover the performance of the top 5 digital pacifier games in New Zealand for the first quarter of 2024, including insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 digital pacifier games in New Zealand saw varying trends in downloads, revenue, and active users. Here's a closer look at how each app performed across the unified platform, which includes both iOS and Android data.
Moshi Kids: Sleep, Relax, Play saw a fluctuating revenue trend, peaking at around $689 in the week of January 15 and hovering between $396 and $644 for the rest of the quarter. Weekly downloads experienced a dip, starting at 159 in the first week of January and reaching a low of 33 by February 19, before recovering to 66 by the end of March. The app’s weekly active users ranged from 219 to 413, with notable peaks in the weeks of January 22 and March 18.
PAW Patrol Rescue World showed a consistent increase in revenue, starting at $551 in the first week of January and peaking at $720 in the last week of March. Weekly downloads followed a similar pattern, with figures ranging from 459 to 716, while active users stayed relatively stable between 3.3K and 3.9K throughout the quarter.
Color by Number:Coloring Games maintained a steady revenue stream, averaging between $349 and $484 weekly. Downloads showed a slight decline from 1K in early January to a low of 436 in mid-March, but rebounded to 769 by the end of the quarter. Weekly active users started strong at 5.1K and dipped to a low of 3.2K in mid-March, before climbing back to 4K by the end of March.
Hot Wheels Unlimited experienced a gradual increase in revenue, starting at $397 in the first week of January and reaching $474 by the end of March. Downloads fluctuated, peaking at 530 in late January before stabilizing around 300-400 in March. Active users ranged from 697 to 1K, with notable highs in the weeks of January 29 and February 5.
Budge World - Kids Games 2-7 showed a steady revenue trend, peaking at $445 in early March and maintaining figures between $255 and $439 for the rest of the quarter. Downloads remained consistent, ranging from 75 to 118 weekly. Active users stayed relatively low, fluctuating between 58 and 90 throughout the quarter.
The data for these apps comes from Sensor Tower. For more insights into the performance of digital pacifier games and other mobile applications, visit Sensor Tower.